Bachelor of Science
Bachelor of Science
Architecting new solutions from the ground up
Working closely with the quality assurance teams and designers
Extend existing software solutions and infrastructure
Wrote maintainable and extensible code in a team environment.
Implemented new features, fixed errors and improved performance on existing legacy project.
Migrated services from existing legacy system to .net core environment.
Implemented a unified authentication project that is used in all projects.
Provided leadership and mentoring to the development team.
Designed and developed a real time messaging tool that is used in B2B projects.
Managed complete development lifecycle of several small-scaled projects.
Wrote a data mining library
Implemented ANN, Genetic Alg., Decision Tree L. and several Clustering Alg.
Designed and developed Pinnera Analyzer Windows Form Project.
Rapidly prototyped new capabilities to confirm feasibility
Developed a web based data mining tool for SMEs
Designed and developed a web ERP tool for factories
Modalite.net is a search engine for fashion. It brings together products from different websites and currently has more than 1 million products in the database.
Subtitle sync is an application for subtitle synchronization. It synchronizes the existing subtitle to the video by using the first and last subtitle times it receives from the user.
DTSharp is a .net decision tree learning library. It uses an algorithm similar to ID3 and C4.5 to generate a decision tree. It provides various split qualifiers (such as GiniImpurity,InformationGain,Entropy) and supports using continious features as well as discrete features. It also supports Entity Framework and can transfer the processing load to the database.
DriveX is a simple and challenging drift & parking game with addictive gameplay and realistic car physics. I used Win2D for graphics and designed a custom engine for physics and collision detection.
A .NET library with various filters and effects that can be used for wave synthesis. Uses Enumerators for demand-driven (lazy) synthesis.
Clocked is a tile-based sandbox strategy game developed with XNA 4.0. In the game, players must collect ore with their fleet of tanks and use it to improve their tanks. The object of the game is to reach the center of the map which is randomly generated using procedural algorithms.