Cem Mutlu

Software Developer / Electronics Engineer

Software developer with thorough hands-on experince in all levels of development, including performance, analysis, back-end and front-end development. I am a supportive and enthusiastic team member and always exited about new challenges.
https://linkedin.com/in/cem-mutlu http://stackoverflow.com/users/2651417 https://github.com/cemmutlu https://hackerrank.com/cem_mutlu
Education Experiences Projects CV


B.Sc in Electronics Engineering

Istanbul Technical University

Sep 2009 - Jul 2015


Software Development Engineer


Nov 2020 - Present · 3 years and 9 months
Toronto, Canada
  • Developed systems to secure customer data during customer service interactions, improving the customer experience while also raising security standards.
  • AWS
  • Java
Back End Developer - Self Employed

Hack & Craft

Jan 2020 - Oct 2020 · 10 months
Brighton, UK (Remote)
  • Worked on redesigning an existing ERP project, extending existing software solutions and infrastructure.
  • Collaborated closely with quality assurance teams and designers to ensure optimal results.
  • Proactively architected new solutions from the ground up to meet project requirements.
  • Angular
  • Azure Functions
  • Azure Storage
  • Azure Webjobs
  • C#
  • CosmosDb
  • Docker
  • F#
  • Kubernetes
  • MsSQL
  • NancyFx
  • TeamCity
Software Development Team Lead


Sep 2016 - Dec 2019 · 3 years and 4 months
Istanbul, Turkey
  • Provided leadership and mentorship to the development team, guiding and supporting team members.
  • Spearheaded the redesign and implementation of both the timesheet and payroll modules in collaboration with the financial accountant, resulting in a highly extendible end-product that met all necessary requirements.
  • Developed new features, resolved errors, and optimized performance on existing legacy projects.
  • Led the design and implementation of a unified authentication project, ensuring improved security and seamless integration through the successful migration of all existing systems.
  • .Net Core
  • Angular
  • ASP.NET Webforms
  • C#
  • EF Core
  • MongoDB
  • MsSQL
  • OAuth2
  • Redis

2 years and 8 months

Istanbul, Turkey
Lead Software Developer
Jul 2015 - Aug 2016 · a year and a month
  • Led the development team and offered guidance and mentorship to team members.
  • Created a real-time messaging tool that is used in B2B projects, from design to implementation.
  • Oversaw the entire development process of multiple small-scale projects from start to finish.
  • Azure
  • LESS
  • MsSQL
  • MVC
  • Redis
  • SignalR
Software Developer
Dec 2013 - Jul 2015 · a year and 7 months
  • Developed the Pinnera Analyzer, a web-based data mining tool for small and medium-sized enterprises, and implemented advanced algorithms such as Artificial Neural Networks, Genetic Algorithms, Decision Tree Learning, and multiple Clustering Algorithms to enhance its functionality.
  • Created a web-based ERP tool for factories, catering to the unique needs of the manufacturing industry.
  • Quickly prototyped new features to ensure their practicality and effectiveness before full implementation.
  • C#
  • EF
  • ML
  • MsSQL
  • WinForms


SubtitleSync UWA
Apr 2017
  • Subtitle sync is an application for subtitle synchronization. It synchronizes the existing subtitle to the video by using the first and last subtitle times it receives from the user.
  • C#
  • UWP
Jul 2017
  • DTSharp is a .net decision tree learning library. It uses an algorithm similar to ID3 and C4.5 to generate a decision tree. It provides various split qualifiers (such as GiniImpurity,InformationGain,Entropy) and supports using continious features as well as discrete features. It also supports Entity Framework and can transfer the processing load to the database.
Jun 2017
  • DriveX is a simple and challenging drift & parking game with addictive gameplay and realistic car physics. I used Win2D for graphics and designed a custom engine for physics and collision detection.
  • C#
  • MVVM
  • UWP
  • Win2D
Aug 2014
  • A .NET library with various filters and effects that can be used for wave synthesis. Uses Enumerators for demand-driven (lazy) synthesis.
Apr 2014
  • Clocked is a tile-based sandbox strategy game developed with XNA 4.0. In the game, players must collect ore with their fleet of tanks and use it to improve their tanks. The object of the game is to reach the center of the map which is randomly generated using procedural algorithms.
  • C#
  • Socket
  • XNA 4.0