Cem Mutlu

Software Developer / Electronics Engineer

Software developer with thorough hands-on experince in all levels of development, including performance, analysis, back-end and front-end development. I am a supportive and enthusiastic team member and always exited about new challenges.
https://linkedin.com/in/cem-mutlu http://stackoverflow.com/users/2651417 https://github.com/cemmutlu https://hackerrank.com/cem_mutlu
Education Experiences Projects CV

Education

2009

Istanbul Technical University

Electronics Engineering

Sep 2009 - Jul 2015

Bachelor of Science

GPA:2.5/4

Experiences

2020

Amazon

Software Development Engineer II

Nov 2020 - Present 2 years and 5 months
Toronto, Canada

Developed systems to secure customer data during customer service interactions, improving the customer experience while also raising security standards.

AWS Java

2020

Hack & Craft

Back End Developer - Self Employed

Jan 2020 - Oct 2020 10 months
Brighton, UK (Remote)

Worked on redesigning an existing ERP project, extending existing software solutions and infrastructure.

Collaborated closely with quality assurance teams and designers to ensure optimal results.

Proactively architected new solutions from the ground up to meet project requirements.

Angular Azure Functions Azure Storage Azure Webjobs C# CosmosDb Docker F# Kubernetes MsSQL NancyFx TeamCity

2016

Apsiyon

Software Development Team Lead

Sep 2016 - Dec 2019 3 years and 4 months
Istanbul, Turkey

Provided leadership and mentorship to the development team, guiding and supporting team members.

Spearheaded the redesign and implementation of both the timesheet and payroll modules in collaboration with the financial accountant, resulting in a highly extendible end-product that met all necessary requirements.

Developed new features, resolved errors, and optimized performance on existing legacy projects.

Led the design and implementation of a unified authentication project, ensuring improved security and seamless integration through the successful migration of all existing systems.

.Net Core Angular 5 ASP.NET MVC ASP.NET Web API ASP.NET Webforms C# EF Core MongoDB MsSQL MsSQL OAuth2 Redis Scrum TDD TFS TSQL

2015

Pinnera

Lead Software Developer

Jul 2015 - Aug 2016 a year and a month
Istanbul, Turkey

Led the development team and offered guidance and mentorship to team members.

Created a real-time messaging tool that is used in B2B projects, from design to implementation.

Oversaw the entire development process of multiple small-scale projects from start to finish.

ASP.NET Azure LESS MsSQL MVC Redis SignalR

2013

Pinnera/Rnz Media Group

Software Developer

Dec 2013 - Jul 2015 a year and 7 months
Istanbul, Turkey

Developed the Pinnera Analyzer, a web-based data mining tool for small and medium-sized enterprises, and implemented advanced algorithms such as Artificial Neural Networks, Genetic Algorithms, Decision Tree Learning, and multiple Clustering Algorithms to enhance its functionality.

Created a web-based ERP tool for factories, catering to the unique needs of the manufacturing industry.

Quickly prototyped new features to ensure their practicality and effectiveness before full implementation.

ASP.NET MVC ASP.NET Web API C# EF ML MsSQL WinForms

Projects

2017

SubtitleSync UWA

Subtitle sync is an application for subtitle synchronization. It synchronizes the existing subtitle to the video by using the first and last subtitle times it receives from the user.

C# UWP

2017

DTSharp

DTSharp is a .net decision tree learning library. It uses an algorithm similar to ID3 and C4.5 to generate a decision tree. It provides various split qualifiers (such as GiniImpurity,InformationGain,Entropy) and supports using continious features as well as discrete features. It also supports Entity Framework and can transfer the processing load to the database.

2017

DriveX

DriveX is a simple and challenging drift & parking game with addictive gameplay and realistic car physics. I used Win2D for graphics and designed a custom engine for physics and collision detection.

C# MVVM UWP Win2D

2014

WaveSharp

A .NET library with various filters and effects that can be used for wave synthesis. Uses Enumerators for demand-driven (lazy) synthesis.

2013

Clocked

Clocked is a tile-based sandbox strategy game developed with XNA 4.0. In the game, players must collect ore with their fleet of tanks and use it to improve their tanks. The object of the game is to reach the center of the map which is randomly generated using procedural algorithms.

C# Socket XNA 4.0